Monthly Archive: November 2014
If “Fantasy geography is that of the American West,” then what should that setting look like? Answer: It should have American Geography– and European History Aproper fantasy setting should be big–really big. Imagination-capturing big....
A battle rages on a field of glacier-stripped limestone, uneven terrain, and large rocks. On that field, the half-ogre Brunt finds himself swarmed with gnolls, unable to see his human allies through the thick...
This is the second installment in the “Get Medieval” series, exploring the historical world of the Middle Ages in Europe, particularly in the 13th and 14th centuries in England, as a potential source for...
by Graham Robert Scott I‘ve lately been struck by the fantasy art of Laura Bevon, a French illustrator who has been posting up a storm on the DeviantArt.com site.
Previously in this column, Wallace outlined four “First Principles” for game world design, four things that many would-be world creators don’t get right when they think about how to create a setting for the Dungeons ...
The Book-Knight In his response to the first article of this series, Wallace Cleaves argued that Jedi may be better represented as clerics of The Force than as any other class (yes, including the...
Once you’ve chosen a deity, consider your cleric’s relationship to that god. Did you enter this service willingly? Or did the god choose you, impelling you into service with no regard for your...
by Wallace T. Cleaves You must be wary of Envy, both within yourself and in your players. Envy is particularly dangerous as it tends to recursively feed upon itself. Envy tends to spread from...