Monthly Archive: October 2014
Introductory Note: The “Get Medieval” series explores the historical world of the middle ages in Europe, particularly in the 13th and 14th centuries in England, as a potential source for inspiration in D&D and...
Freeing Clerics from their Character Straitjackets I usually DM. However, when I play, I will play darned near anything. I once played a merchant. This was during the 2nd edition of Advanced Dungeons & Dragons....
What is the Vault? The Vault is a game world designed to reflect the mechanics, character, and ethos of the Dungeons & Dragons game. It is a world created to reflect a game system,...
by Wallace Cleaves Admiral Motti: Don’t try to frighten us with your sorcerer’s ways, Lord Vader. Your sad devotion to that ancient Jedi religion has not helped you conjure up the stolen data tapes,...
By Graham Robert Scott (Note: This article was written in response to a recent Ludi Magister article by Wallace Cleaves.) I have to admit that in my own campaigns, I have tended to be...
I have created game worlds before, starting from other sets of basic principles, but now I’m going to create one based on a different thought experiment. D&D has come out with a new edition that I predict...
Part one in a series titled “The Seven (or more) Deadly Sins of Game Mastering: How to Make Enemies and Alienate People.” This, our inaugural series for a regular column on how to run...
Many years ago, during the reign of Advanced Dungeons & Dragons, I rolled up a character old-school style. This wasn’t unusual. At the time, I was doing what everyone else was doing: roll 3d6, take...
Your players have just made enemies of the local Thieves’ Guild. Mortal enemies. Whoops. As a result, they are starting to wonder how much trouble they’re in. “Is it possible,” a player wonders, “to...