Stat Block: The Peasant Soldier An ethical challenge for PCs
From time to time, we will be publishing quick stat blocks. Some will be original. Others, like this one, are tweaks of existing stat blocks. What you do with them is up to you....
From time to time, we will be publishing quick stat blocks. Some will be original. Others, like this one, are tweaks of existing stat blocks. What you do with them is up to you....
“Now father, you’re living in the past. This is the fourteenth century. Nowadays …” – Walt Disney animated feature Sleeping Beauty (1959) The “Get Medieval” series of articles we have been releasing are designed to...
Introductory Note: The “Get Medieval” series explores the historical world of the middle ages in Europe, particularly in the 13th and 14th centuries in England, as a potential source for inspiration in D&D and...
By Graham Robert Scott (Note: This article was written in response to a recent Ludi Magister article by Wallace Cleaves.) I have to admit that in my own campaigns, I have tended to be...
I have created game worlds before, starting from other sets of basic principles, but now I’m going to create one based on a different thought experiment. D&D has come out with a new edition that I predict...
Your players have just made enemies of the local Thieves’ Guild. Mortal enemies. Whoops. As a result, they are starting to wonder how much trouble they’re in. “Is it possible,” a player wonders, “to...
Game-Mastering Advice / Settings / The World of the Vault / World Building
November 10, 2019
City Adventuring / Game-Mastering Advice / Get Medieval
Get Medieval: The Village in the Middle Ages
October 28, 2014
City Adventuring / Settings / World Building
Introducing the Ludus Population Engine
October 21, 2014
Welcome to The Ludus, the School of Games We’re writing The Ludus for players and game-masters of tabletop fantasy role-playing… Read more…