Potions of Nap and Mana
We’ve been running a weekly collaborative D&D campaign since January using the Roll 20 system, and it’s been a great experience. The game is set in Oldstone, a crossroads city in a desert region...
We’ve been running a weekly collaborative D&D campaign since January using the Roll 20 system, and it’s been a great experience. The game is set in Oldstone, a crossroads city in a desert region...
This article is a sequel to Wallace Cleaves’ discussion of medieval warfare, in which the medievalist applies a scholar’s understanding of period warfare to his own fantasy world setting, the Vault. Warfare in the Vault...
The previous article in this series introduced the basic features of the Einolar Wood Elf culture. These elves are animistic–and potentially cannibalistic–individualists with a culture based on democratic consensus and reverence for the forests...
This column rounds up the fourth of four principles of fantasy world design. You can read the other three here, here, and here. 4) If D&D “Isn’t even human,” then what is it? Alien,...
The post below continues a series that started with an overview of the four principles Wallace Cleaves used in thinking about his world, the Vault. The first principle and second principle have been covered...
What is the Vault? The Vault is a game world designed to reflect the mechanics, character, and ethos of the Dungeons & Dragons game. It is a world created to reflect a game system,...
Game-Mastering Advice / Settings / The World of the Vault / World Building
November 10, 2019
City Adventuring / Game-Mastering Advice / Get Medieval
Get Medieval: The Village in the Middle Ages
October 28, 2014
City Adventuring / Settings / World Building
Introducing the Ludus Population Engine
October 21, 2014
Welcome to The Ludus, the School of Games We’re writing The Ludus for players and game-masters of tabletop fantasy role-playing… Read more…