Exemplary Elves Part 3 High Elves
This is a continuation of a series that seeks to re-imagine the standard races of Dungeons & Dragons as more unique and fully developed cultures. The last article dealt with the Einolar, a Wood...
This is a continuation of a series that seeks to re-imagine the standard races of Dungeons & Dragons as more unique and fully developed cultures. The last article dealt with the Einolar, a Wood...
The previous article in this series introduced the basic features of the Einolar Wood Elf culture. These elves are animistic–and potentially cannibalistic–individualists with a culture based on democratic consensus and reverence for the forests...
Note: Except for the artwork, the content of this article is designated as Open Game Content. (Click here for the license.) Part 3.5: Apotheosis Items In my previous piece on creating magic items that grow in...
The first elven culture I’m attempting to engineer is a version of the wood elves, based on my previous discussion about what the game mechanics tell us about elves in the new edition. I...
Last time, in the final installment of my discussion of the Four Principles for Game World Design, I discussed the non human races of D&D and how the demi-human races in particular failed to...
This column rounds up the fourth of four principles of fantasy world design. You can read the other three here, here, and here. 4) If D&D “Isn’t even human,” then what is it? Alien,...
Game-Mastering Advice / Settings / The World of the Vault / World Building
November 10, 2019
City Adventuring / Game-Mastering Advice / Get Medieval
Get Medieval: The Village in the Middle Ages
October 28, 2014
City Adventuring / Settings / World Building
Introducing the Ludus Population Engine
October 21, 2014
Welcome to The Ludus, the School of Games We’re writing The Ludus for players and game-masters of tabletop fantasy role-playing… Read more…