Potions of Nap and Mana
We’ve been running a weekly collaborative D&D campaign since January using the Roll 20 system, and it’s been a great experience. The game is set in Oldstone, a crossroads city in a desert region...
Magical items, masterwork items, and other equipment ideas.
We’ve been running a weekly collaborative D&D campaign since January using the Roll 20 system, and it’s been a great experience. The game is set in Oldstone, a crossroads city in a desert region...
At present the enemy shoot and sling beyond our range, so that our Cretan archers are no match for them; our hand-throwers cannot reach as far; and when we pursue, it is not possible...
Practical Magic is an occasional series highlighting magic items and spells that concentrate more on adding flavor to the game than on being powerful. They make nice additions to the loot pile without breaking...
Practical Magic is an occasional series highlighting magic items and spells that concentrate more on adding flavor to the game than on being powerful. They make nice additions to the loot pile without breaking...
I’ll admit it. I love magic items. I’m having a bit of trouble adapting to the 5th edition’s new lean and mean magic item ratio. I get the rationale for avoiding the item bloat...
Note: Except for the artwork, the content of this article is designated as Open Game Content. (Click here for the license.) Part 3.5: Apotheosis Items In my previous piece on creating magic items that grow in...
by Lash Vance This column represents a different sort of voice for the Ludus — it’s the voice of a player, rather than the voice of a DM. Do you remember the very first...
Part 3: Enhanced Attunement Items I’ve now written about Reconstructed Items, portions of a larger item that carry minor powers and that have to be reassembled to reach their full potential, and about Mastery...
Part2: Mastery Items In the first part of this series I discussed the problems that result when magic items become disposable once better, more-powerful versions are acquired. For me, at least, the practice of churning magic...
Part 1: Reconstructed Items In my last article, I introduced a way to rethink attunement and possibly make it more interesting by connecting it to proficiency. Graham Scott followed this up with discussions about how to...
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Welcome to The Ludus, the School of Games We’re writing The Ludus for players and game-masters of tabletop fantasy role-playing… Read more…