A Death Domain Variant for Neutral Clerics
Note: The text of this article, including the Death domain presented here, is designated as Open Game Content. (Click here for the license.) I f you’re using a Death domain for clerics in your...
Note: The text of this article, including the Death domain presented here, is designated as Open Game Content. (Click here for the license.) I f you’re using a Death domain for clerics in your...
When I first proposed the idea of a cleric whose divine powers came from being a demigod — a half-deity — one of my good friends, also a long-time gamer, took exception with the...
Robijeign, Arch-Diviner of Stull, gazed at the runes. Jagged hashes, rough, and deep, the strange markings had been found carved into the underside of the banquet table: ten of them, forming a circle, with an additional...
The post below continues a series that started with an overview of the four principles Wallace Cleaves used in thinking about his world, the Vault. The first principle and second principle have been covered...
The Third Sin: Wrath When something goes seriously awry in your game, resorting to the emotion of Wrath can be one of the most dangerous responses, both on part of the GM and the players. Other...
If “Fantasy geography is that of the American West,” then what should that setting look like? Answer: It should have American Geography– and European History Aproper fantasy setting should be big–really big. Imagination-capturing big....
A battle rages on a field of glacier-stripped limestone, uneven terrain, and large rocks. On that field, the half-ogre Brunt finds himself swarmed with gnolls, unable to see his human allies through the thick...
This is the second installment in the “Get Medieval” series, exploring the historical world of the Middle Ages in Europe, particularly in the 13th and 14th centuries in England, as a potential source for...
Previously in this column, Wallace outlined four “First Principles” for game world design, four things that many would-be world creators don’t get right when they think about how to create a setting for the Dungeons ...
The Book-Knight In his response to the first article of this series, Wallace Cleaves argued that Jedi may be better represented as clerics of The Force than as any other class (yes, including the...
Game-Mastering Advice / Settings / The World of the Vault / World Building
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Get Medieval: The Village in the Middle Ages
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City Adventuring / Settings / World Building
Introducing the Ludus Population Engine
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Welcome to The Ludus, the School of Games We’re writing The Ludus for players and game-masters of tabletop fantasy role-playing… Read more…