The Sins of Game Mastering # 5: The Sin of Lust
Lust’s passion will be served; it demands, it militates, it tyrannizes.- Marquis de Sade Honestly, I was a bit terrified when I first approached this sin. At first, I thought I’d side step the...
Lust’s passion will be served; it demands, it militates, it tyrannizes.- Marquis de Sade Honestly, I was a bit terrified when I first approached this sin. At first, I thought I’d side step the...
Note: Except for the artwork, the content of this article is designated as Open Game Content. (Click here for the license.) Part 3.5: Apotheosis Items In my previous piece on creating magic items that grow in...
The first elven culture I’m attempting to engineer is a version of the wood elves, based on my previous discussion about what the game mechanics tell us about elves in the new edition. I...
Note: The text below continues from a previous article and its sequel. This installment constitutes Part III in the sequence. Avoiding Trouble There are four dangers adventurers should worry about while shopping for unusual equipment in a city:...
Note: The text below continues from a previous article, and constitutes Part II in a three-part sequence. Making a Deal. When you discover wonderful stuff in a marketplace — if you somehow get a great deal...
Fresh from a lucrative quest and loaded with gold, the adventurers have arrived in a city large enough to handle a thriving market. “I wonder if I can find someone who will sell me a...
by Lash Vance This column represents a different sort of voice for the Ludus — it’s the voice of a player, rather than the voice of a DM. Do you remember the very first...
If you flip through enough GM guidance, you see repeated disdain for one fantasy-gaming trope in particular: the tavern opening. You know the one: You’re all sitting in a bar full of tough mercenaries, enjoying...
Part 3: Enhanced Attunement Items I’ve now written about Reconstructed Items, portions of a larger item that carry minor powers and that have to be reassembled to reach their full potential, and about Mastery...
Dating back to the early days of Gygax and Arneson, alignment is an old standard of Dungeons & Dragons, one of the bits that makes D&D feel like D&D. With every new edition, however, alignment feels more and...
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