Many years ago, during the reign of Advanced Dungeons & Dragons, I rolled up a character old-school style. This wasn’t unusual. At the time, I was doing what everyone else was doing: roll 3d6, take them as they fell for each attribute, and take them in the order rolled. No re-arranging your stats. At the time, I knew no other way of generating a character, but it’s still my favorite. Not because I’m a fantastic die-roller—far from it. But I like that it forces me to interpret. I come up with characters I’d have never met if I’d used point-buy approaches. [Read more…] about Dice Unloaded: Making Mr. Grip-Wight
Your players have just made enemies of the local Thieves’ Guild. Mortal enemies. Whoops. As a result, they are starting to wonder how much trouble they’re in.
“Is it possible,” a player wonders, “to anticipate a Thieves’ Guild attack by storming its headquarters and wiping out the city’s criminal population?”
A second player then asks, “Do we have any idea how many rogues might be in a city this size?”
What she’s really asking: How common are NPCs with adventurer-class abilities? It’s a darned good question. As Wallace Cleaves notes in this week’s Demiurge column, the D&D world isn’t the historical world. We cannot look at the real-world demographics of a European medieval city to see how many wizards should be in it.
[Read more…] about Introducing the Ludus Population Engine A smarter way to estimate adventure-class demographics