Part 3: Enhanced Attunement Items
I’ve now written about Reconstructed Items, portions of a larger item that carry minor powers and that have to be reassembled to reach their full potential, and about Mastery Items, which grow in power as the character using them develops. For the final two installments in my series on Legacy items, I’m introducing two different kinds of more powerful items that take up multiple attunement slots:
- Set-Piece Items. A Set-Piece comprises individual items, each requiring individual attunement. However, they gain additional Synergy Bonuses (extra powers from being attuned to more than one item in a set) as the pieces are brought together. I’ll address Set-Piece Items below.
- Apotheosis Items. These items grow in power, and may even change in shape or size, as additional attunement slots are used to empower them. I’ll address Apotheosis Items in my next article.
I refer to both of these types, collectively, as Enhanced Attunement Items.
However, before we get to Set-Piece Items, it is important to understand how attunement works in relation to the power balance of the game, and to explore how allowing levels of attunement in general might be a significant asset for those concerned with the potential for magic items to disrupt the system.
Levels of Attunement
The official attunement limit is unwavering for any character, regardless of level, ability or any other characteristic. I’ve suggested elsewhere that I prefer allowing characters a number of attunements corresponding to their proficiency bonus. The Enhanced Attunement options described below work best when coupled with such a slightly more liberal attunement policy. [Read more…] about Legacy Items: Magic Items that Scale, Part 3