Freeing Clerics from their Character Straitjackets
I usually DM.
However, when I play, I will play darned near anything. I once played a merchant. This was during the 2nd edition of Advanced Dungeons & Dragons. The typical game settings had no “merchant” class, of course. Dark Sun added a “Trader” class in a supplement, but we weren’t playing Dark Sun. The Expert NPC class would not be invented until the subsequent edition. So what I ran was a 0-level character, mostly for the fun of it. And it was fun. Despite my limited time on the other side of the screen, I’ve played bards, rogues, paladins, fighters, rangers, clerics, wizards, warlords (4th-edition), and more. If you’ve read my inaugural Dice Unloaded column, then you also know I have a fondness for rolling 3d6 for each stat and taking them in the order they fall.
All that said, I do have biases. I’ve said before that I prefer humans. Sure, I played a gnome illusionist once, and enjoyed him, but humans are my go-to race for both PCs and NPCs.
My other pretty big bias has, historically, been against the cleric. My goal in this column: Find a way to overcome my bias against our poor healer.