In the prior installment of this series, I discussed an interlude in my ongoing campaign where I had the party participate in a series of tournaments and contests as a change of pace from their usual dungeon delving and heroics.
The players loved the shift in tone. Indeed, they embraced the two game sessions that covered the tournament far more emphatically than I had dared to hope. In particular, one specific even has now become a touchstone in the campaign’s lore and may have unintentionally generated the most humorous and memorable moment in the entire campaign.
The group I am running includes both a rogue and a bard who are pretty solid skill monkeys. The party’s monk, ranger, and fighter also have solid athletics skills. I wanted to give the group a challenge that would really showcase a variety of skills but I also wanted there to be various levels of challenges and different approaches that the characters could take to overcome at least a few of the challenges. (I was somewhat inspired in this by Graham Robert Scott’s “Breakthroughs & Setbacks: How and Why We Should Bring Back Skill Challenges. Kind Of.”) The best fit seemed to be some sort of obstacle course, akin to the ones we all see in the training montage of any action film, but dressed in more medieval fantasy appropriate clothing. I decided an obstacle course that replicated the challenges of a siege, specifically challenges involved in invading a castle, would make for a good fit. [Read more…] about And Now For Something Completely Different, Part 2: The Obstacle Course