This is the first of a series of Gazetteer entries for regions of the Basin Kingdoms in the World of the Vault. The duchy of the Sept comprises seven settled hexads (hence, “Sept”) and an outer ring of wilderness hexads. It is designed to serve as the starting point for a campaign, providing a more or less stable core region surrounded by areas ripe for adventure. It is a bit off the beaten path and slightly conservative in its bucolic complacency, but danger lurks just out of sight in the surrounding wilderness.
The Duchy of The Sept
Population (Total: 138,150)
Urban Population: 16,250 (Just under 12%)
Average Population Density: 36.5 people per square mile
By Race: 91% Human (125,900), 4% Dwarf (5,650), 2% Halfling (2,650), 2% Elf (2,300). All Others Less than 1%: Gnome (850), Half Elf (650), Half Orc (100), Other (50).
Government (Feudal duchy)
Ruled by a Duke, Barinch “the Bold” the 8th Duke Aurumn, and sub-enfeofed nobles:
Knight Commander Collinweld, the 14th Margrave Argentas
Marlion “the Maid,” the 11th Countess Hydragyr
Galwin “Shorthammer,” the 6th Earl Ferroum
Roald “The Rotund,” the 2nd Baron Plum
Althea, the 4th Baroness Cupric
and other minor nobles.
Geography (Mostly fertile farmland and woods)
Land Area: 7 Hexads (3,789 square miles; and some portions of the neighboring hexads sparsely settled.)
Notable Settlements: Junction (6,450), Marshtown (2250), Delve (1900), Biford (1,800), Bridgetown (1750), Ferryport (950), Lodge (850)
Primary Resources: Agriculture (grains, vegetables and fruit), Precious Metals (gold, silver and copper), Iron, Timber, Wool, Meat (domestic and game), Leather
Chief Products: Ironwork, Finished Carpentry, Cloth, Weapons and armor, Ships, Jewelry
The Sept is a region of Seven (or a “sept”) of hexads that was granted by the Moric Sovereign to a nobleman of House Aurumn for his service in the Second Rebellion. It lies within the Basin Kingdoms on the Sunward shore of the Rin River, a few hundred miles downstream from Mor Gilos. Over the centuries, the original area of the Sept has grown to encompass most of the hexads adjacent to the original seven which were granted by the initial charter. However, most of these Hexads are wilderness or lightly settled at most.
The Sept is notable for two particularly fertile hexad regions (The Confluence and The Grange), valuable metal deposits (mined by the Dwarves of Delve) and vast woods to the Waterward which provide excellent timber and game. It is a relatively wealthy and stable area that survived the worst of the Dwindling with minimal disruption. The population is mostly human, but a large dwarven and sizable elvish enclave are included in the domain. There are also two significant halfling settlements and a gnomish outpost. Other races are not represented by individual communities, but can be found in the urban centers of the Duchy of the Sept.