There are four dangers adventurers should worry about while shopping for unusual equipment in a city:
- drawing the attention of thieves,
- drawing the attention of authorities,
- drawing the attention of those inclined to manipulate them into serving their purposes (not in nice ways),
- and drawing the attention of those who are already enemies.
The last is a possibility that lands square on the GM’s plate — whether you have existing enemies with spies in the marketplace is something only the GM knows. We will not address that issue here. Instead, we’ll look at the other three.